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Malifaux 4E Gets Co-Op and Campaign Play This Summer

Malifaux Fourth Edition is getting a meaningful shake-up this summer. Wyrd Games announced on 15 April that Index of the Untold, a new book pencilled in for "sometime this summer" pending shipping logistics, will finally bring proper cooperative and campaign play to the gothic steampunk skirmish game. That is a big shift for a system that has always been resolutely competitive.

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Campaign mode lets you combine keywords from any two factions to build a custom crew, then advance them from game to game. After each battle, an aftermath phase lets you buy equipment, award experience to your leader, and hand out injuries to any models that fell. Equipment ranges from workaday weapons to oddities like a "Strange Portal that, when used incorrectly, can transport your model into your next game." Leaders choose from five archetypes and build their own crew card that expands over time.

Co-op is the bigger headline for players who just want to roll up with a mate and knock out a game. Index of the Untold ships with thirteen two-part narrative encounters, from train heists to escapes from collapsing mines, and Wyrd reckons each scenario should clock in around an hour once you have learned the system. That is a big drop from Malifaux's usual two-hour slog. Each non-player model has a stat card dictating target priority and actions, and players flip cards to decide what the AI does next. You can run scenarios solo, split the crew across a group, or thread them into a campaign.

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A new deck of cards ships alongside the book with all the equipment, injuries, and cooperative scenario cards you need. If Malifaux has been gathering dust because pinning down a competitive match is a faff, this is the most inviting thing Wyrd has released in years.


Sources: Wyrd Games

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