The Swiss Gamers Award has crowned its 2025 winners, and this year's ceremony came with a first: an expert game category alongside the established main and family prizes.
Take Time, a cooperative card game from Libellud designers Alexi Piovesan and Julien Prothiere, won the main prize. It's a puzzle game where players place numbered cards into segments of a clock, working together without communicating during the crucial placement phase. Think of it as the tense silence of The Crew meets the spatial logic of sudoku. The game includes 40 challenges across 10 chapters, ramping in difficulty as your group finds its rhythm. It beat out Flip 7 and Zenith for the top spot, marking the second consecutive year a Libellud title has won the main award after Harmonies took it last year.
Flip 7, Eric Olsen's push-your-luck card game where you flip cards trying to hit exactly seven without busting, picked up the family category. It's been collecting prizes across Europe and shows no signs of slowing down.
The real story, though, is the new expert category. Wondrous Creatures by Korean designer Yeom Cheolwoong took the inaugural prize. Published by Bad Comet and Super Meeple, it's a worker placement and tableau-building game where players build fantasy creature reserves, placing explorer meeples across hexagonal habitats to gather resources and collect creature cards with combo-driven abilities. It saw off Endeavor: Deep Sea, last year's Kennerspiel des Jahres winner, for the top spot.
An expansion for Wondrous Creatures is heading to Bad Comet's website this summer, so the timing couldn't be better for a victory lap.
Sources: BoardGameWire | BGG - Wondrous Creatures | BGG - Take Time



