The designer behind one of the most beloved indie RPGs of the decade is back with something far stranger, and it is now live on Kickstarter. Seven-Part Pact, a tabletop roleplaying game from Jay Dragon and Possum Creek Games, has launched its crowdfunding campaign and runs until 13 August. This is the full release of a game Possum Creek has been teasing for months.
Stop juggling Meetup, WhatsApp, and spreadsheets. One platform for your gaming group's events, RSVPs, and member management.
See how it worksThe premise is gloriously odd. Three to seven players each take the role of one of seven immortal, feuding wizards bound together by an ancient agreement, the Pact of the title, watching over the archipelago of Isha. Every wizard comes with their own dedicated rulebook, so no two players are reading the same game. A shared Grimoire lets you rewrite the rules as you cast spells, an Orrery at the centre of the table tracks the month-long turns, and whichever players are not currently acting form a "Celestial Audience" that collectively runs the world, meaning there is no single games master.
Jay Dragon made their name with Wanderhome, the gentle, dice-less, games-master-less RPG about wandering animal folk that won multiple 2022 ENnie Awards, including golds for best family-friendly game and best cover art. Seven-Part Pact could hardly be more different in tone or weight. Wargamer's Timothy Linward calls it "one of the most promising titles I've seen in an age".
Got a regular group? Create a private community, poll for the best date, vote on games, and let your friends RSVP in one place.
Set up your group for freePledges start at $30 for the PDF and rise to $150 for the physical game, with a $300 deluxe edition (roughly GBP 22, GBP 112 and GBP 222 for UK backers, who pledge in dollars). Physical copies are expected in late 2027, so this is one for the patient. Possum Creek is now an imprint of Steve Jackson Games, the studio behind Munchkin and GURPS.
This is a heavy, ambitious, deeply weird box rather than a filler for game night, and it will not be for everyone. But if you like your fantasy melancholy and your rules load-bearing, gather six friends (or find a group) and take a look.
Sources: Wargamer | Everything Action | Possum Creek Games




