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One of Us Will Die Funds a Social Deduction RPG in Two Hours

Titus Villanueva III's narrative social deduction RPG One of Us Will Die hit its Kickstarter goal in under two hours and is already eight stretch goals deep. It's the kind of pitch that'll perk up any group who's spent a night running rings around each other in Blood on the Clocktower.

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Published by Lone Colossus Games, the tabletop RPG openly takes cues from Blood on the Clocktower, The Resistance, and Secret Hitler, then bolts on a campaign layer. Each session kicks off with one player secretly knowing their character's fate, and the rest of the table plays out the investigation, paranoia, and moral wobbles that follow. There's no dungeon to conquer and no monster to defeat; progression is measured in how deep your character grows across sessions rather than hit points or XP. It's a narrative-first game where the thrill is watching a friend sell you out in character.

Lone Colossus is keeping the rules light (minimal maths, archetype-driven character sheets, dry-erase sheets for campaign play), which is the right call for a social deduction game. The last thing you want when accusing your mate of betraying the party is flipping through a spell list. Daniel Comerci handles layout and illustration. The Revenant tier bundles the hardcover, a PDF, Director and Player screens, secret role cards, and a book credit for backers who want their name in the final print.

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The campaign launched on 14 April 2026 and runs until 14 May, so there's plenty of time to round up your most theatrical friends. If this hits your table, you'll want a group that enjoys talking their way out of trouble. Time to find a local group.


Sources: Rascal News

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