The shifting-corridor game that has been a family cupboard staple for four decades is about to get the epic treatment. Labyrinth Chronicles, a cooperative campaign reimagining of Ravensburger's 1986 classic Labyrinth, is heading to retail this September after a successful crowdfunding run, and it is a very different beast to the game you remember.
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See how it worksThe original, designed by Max J. Kobbert, is beautifully simple: slide a spare corridor tile into the board, watch the maze rearrange itself, and race to reach your treasures. Chronicles keeps that signature sliding-maze heart but wraps it in an ongoing, cooperative story. Working together, two to four players explore an enchanted labyrinth, gather resources to rebuild a village of faefolk, fend off goblins, recruit allies and unlock character abilities that carry forward, with each session opening a new chapter and fresh rules. Legacy-style elements mean your choices leave a mark on the campaign.
The big visual draw is the production. Kobbert returns alongside designer Jan Truchanowicz, and this edition comes from Ravensburger in partnership with Awaken Realms, the Polish studio known for lavish component work on games like Nemesis and ISS Vanguard. Their calling card here is a genuine 3D board with real, physical walls rather than a flat maze. More than 12,000 backers helped fund the version on Gamefound before this wider retail release.
Run game nights? Backseat Gamer handles RSVPs, waitlists, date polling, and game voting so you can focus on playing.
Start organising for freeIt is a clever way to turn a game grandparents and kids already know into something a dedicated group can sink a campaign into. If a nostalgic co-op sounds like your next table project, line up a games night for it.
Sources: TechRaptor | Dice Tower | Gamefound




