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Yotei Brings Hokkaido's Potato Economy to Kickstarter

Mighty Boards, the Maltese studio behind Petrichor and Excavation Earth, has launched a Kickstarter for Yotei, a 2-4 player town-building game set at the foot of Mt. Yotei in Hokkaido, Japan. The campaign went live on 14 April and runs through 5 May.

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Designed by Huy Pham with art by Maria Kato, Yotei uses a single resource to drive every decision: potatoes. Players spend potatoes to claim cards, bid secretly in potato-fuelled auctions, and score bonus points for any spuds left over at the end. It sounds absurd, and it works. One resource keeps the overhead low while every placement still feels like a genuine trade-off.

The core loop is simple. Each turn you commit tokens to cards in the tableau, but you only collect those cards later during a harvest phase. That gap between committing and resolving is where the tension lives. Do you lock in a ski resort now, or hold back potatoes for a blind bid on the ramen shop someone else clearly wants? Cards trigger immediate effects when collected, and the first player to grab two star-tier cards ends the game.

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Wooden tokens are sourced from Hokkaido, and the card art draws on real people, landscapes, and wildlife from the region. Player screens show cosy interior scenes from local homes. Mighty Boards has a track record of pairing unusual themes with solid euro mechanisms, and Yotei looks like their most accessible game yet. At 45 minutes and age 8+, it is firmly in family-plus territory.

If you are after something lighter to balance out the heavy campaign games dominating crowdfunding right now, Yotei is worth a look.


Sources: Tabletopping | Punchboard Review | Mighty Boards

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