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The Hidden Isle Is an RPG That Swaps Dice for Tarot Cards

Most tabletop RPGs live and die by the dice. The Hidden Isle throws them out entirely. In this narrative role-playing game from studio Sefirot, part of Causa Creations, every skill check, twist of fate and even your character's backstory is decided by a draw from a tarot deck. If your group has ever fancied something with more atmosphere than a fistful of d20s, this one is worth a look.

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The setting helps. The Hidden Isle drops you into Dioscoria, a secretive port on a fictional 16th-century island, a haven for magicians, adventurers and free thinkers. The pitch is swashbuckling intrigue, stealing forbidden books out from under oppressive regimes and sailing the edges of a Renaissance-era Europe and Middle East. Mechanically it runs on a heavily reworked version of Forged in the Dark, the narrative engine behind Blades in the Dark, with the tarot deck layered on top to drive the drama. Sefirot is a tarot card specialist, so it sells a themed deck of its own, though any standard pack will do.

It is a chunky book, too. The 192-page hardcover packs in eight character classes, a flexible magic system spanning seven schools, dozens of historically inspired items and creatures, and a full chapter on running Dioscoria as a sandbox. There is also a free playtest kit if you want to try before you commit.

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The Hidden Isle is up for pre-order now through Sefirot's shop and a current BackerKit campaign, with the zine Forever Hold Your Peace adding five more adventures across Elizabethan London, Rome and Zanzibar. If you fancy rounding up a group to give it a go, find players near you on Backseat Gamer.


Sources: Sefirot | Wargamer

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