World of Darkness fans, dust off your dice bags. White Wolf has confirmed it is building a brand new Vampire: The Masquerade project in-house, and the full unveiling is coming to Gen Con 2026 this summer.
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Set up your group for freeThe studio broke the news at its Darkness Emergent LA event on 23 May, though it is keeping the exact shape of the project under wraps until the show. What we do know is who is steering it. Jess Lanzillo, who previously worked on Dungeons & Dragons at Wizards of the Coast, leads as Creative Director, with Diogo Nogueira on board as Lead Game Designer.
This matters because it is the first major Vampire project White Wolf has built fully in-house since pulling its tabletop and IP development back from Renegade Game Studios. The team is calling it a love letter to more than thirty years of vampires. Beyond a promise to lean on player agency and tie the World of Darkness lore more tightly to the rules, concrete details are thin until Gen Con.
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See how it worksOne thing has already got people talking. White Wolf has committed to human-made art, a pointed stance at a time when AI art keeps flaring up across the hobby.
The full reveal happens at Gen Con 2026 in Indianapolis, running 30 July to 2 August. White Wolf is lining up a presentation on the future of the World of Darkness, several playtesting slots, and a live actual play using playtest material, so attendees will get their hands on it before anyone else.
It is still early days, but for a setting with as devoted a following as Vampire, a fresh in-house edition is a big deal. If it lights a fire under your group, you can find a table to start a chronicle on Backseat Gamer.
Sources: Paradox Interactive | TechRaptor | ICv2 | Gen Con




