Here is a premise with some bite: in Chimerium, the smoke and iron of the industrial age are choking magic out of the world, and it falls to you and a handful of rival magicians to keep it alive. You do that by studying, and ultimately crafting, chimeras, the fantastical hybrid creatures that hold the old magic together.
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Start organising for freeAnnounced by Synapses Games, the game is a competitive dice-management game for 1 to 4 players that runs 45 to 60 minutes. Each round you assign your dice to actions: studying different species of chimera, collecting powerful artefacts for your alchemy lab and managing resources to create brand-new creatures of your own. It sits in that satisfying mid-weight space where every die feels like a small decision but a game still fits comfortably into an evening, likely a touch lighter and quicker than the tableau-building of Museum.
It helps that the pedigree is strong. Chimerium comes from the French design duo Eric Dubus and Olivier Melison, the pair behind the well-regarded collection-builders Museum and Encyclopedia. Both are games about gathering and organising beautiful things, so a game about cataloguing and building mythical beasts feels like comfortable ground for them.
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Find events near youSynapses has Chimerium down for a release on 19 January 2027, so this one is a slow burn rather than a shelf-filler for this summer. Still, a Victorian world where wizards fight back against the factories is a lovely hook, and it is one to keep an eye on if you like your euros with a bit of story to them. When it lands, it could make a tidy game night centrepiece.
Sources: BoardGameGeek | ICv2




