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Hades-Style Roguelike RPG Funds 154% in Three Days on Kickstarter

Pete Petrusha's tabletop spin on Hades and Binding of Isaac is already past funding three days into its Kickstarter, with Roguelike TTRPG: Loot, Die, Repeat sitting at $7,729 of its $4,999 goal from 102 backers as of Sunday. The campaign runs to 28 May.

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The conceit is a tabletop game that translates roguelike video game logic into pen-and-paper play. Your character dies a lot. Each death feeds back into the next run as items, stats and knowledge, so progression comes from the loot you find rather than fixed classes or builds. The system packages adventures into "Cartridges" with names like Tomb of Time, Draconic Descent and Blazing Hearts, each themed around a different video-game-style locale. Procedurally generated dungeon encounters and a Dungeon Workshop for building your own round it out.

The pixel art is a nice touch, with over a dozen artists contributing. So is the designer's track record. Pete Petrusha runs Imagining Games, the Northwest Indiana studio behind CHEW: The Roleplaying Game, which is a Best RPG finalist for the 49th Annual Origins Awards alongside heavyweights like Cosmere and Daggerheart. His earlier Broken Tales also made Polygon's top ten RPG books of 2024. So this is a small campaign from someone who has shipped good games before.

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For game night organisers, the loose, run-based structure is genuinely useful. Quick character creation, no campaign continuity baked in, perfect for a pickup session when half your group is on holiday. There's a free quickstart available on Google Drive if you want to test it before pledging, and if you can rustle up four players, find your group on Backseat Gamer and go give it a run.


Sources: Wargamer | Kicktraq | Imagining Games | Kickstarter

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