Anyone who has tried to onboard a friend into Dungeons and Dragons knows the awkward bit. The moment when a brand new player stares at the Player's Handbook and looks like they have been handed a tax return. Wizards of the Coast has a fix arriving 5 May 2026 in the form of two new official workbooks pitched squarely at the people staring blankly at session zero.
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See how it worksThe Player's Workbook of Epic Adventures is a 176-page hardcover companion to the 2024 Player's Handbook, walking newcomers through choosing a class and subclass, building a backstory that fits the campaign, and connecting their character to the rest of the party. There is space for adventure planning and notes on how characters evolve as they level up. The Dungeon Master's Workbook of Worldbuilding sits beside it at the same length, this time geared at the person running the game. It includes brainstorming prompts, exercises for sketching out a living setting, and practical advice on map-making, improvising at the table, and roleplaying NPCs without sweating.
Both workbooks are written by Andrew Wheeler, whose D&D credits include the Young Adventurer's Guides series and recent licensed material. The pair are being licensed by Penguin Random House through Clarkson Potter rather than published directly by Wizards. Each retails around $26, with UK shops like Orcs Nest and Forbidden Planet expected to stock from launch day.
Got a regular group? Create a private community, poll for the best date, vote on games, and let your friends RSVP in one place.
Set up your group for freeThe interactive workbook format is a smart pivot. Plenty of would-be players bounce off D&D not because the rules are too hard but because they cannot fill in the gaps the rules leave open. If you have been meaning to start a new group, this is the nudge to actually do it. Pull a session together on Backseat Gamer and put the workbooks to use on session zero.
Sources: Bleeding Cool | Penguin Random House | D&D Fan




